Game updatev2.6
Stick & Swing
Stick & Swing 2.6: Four Drafts
All three chapters are open. Start with Chapter I for the full story.
Choose difficulty
The full story is available on every difficulty.
- Gentler hits. Longer warnings. One rescue per room.
- The full story is available on every difficulty.
- Elite enemies and remixed waves.
- Relentless combinations and extra boss patterns.
Chapter III
- Survive until time runs out.
- Collect three drawings and defeat their guards.
- Protect the lantern. Stand near it to restore its light.
- Reach three blue waymarks before time runs out. Dash over gaps.
- Break both ink seals and clear the room.
Choose your weapon path
- Counter bonus +25%. Parry posture damage: 35.
- Swing cooldown −12%. Blade damage −8%.
- Narrower swings. Reach +12%. Damage +15%.
- Heavy attacks and abilities: posture damage +50%.
- Guard capacity +20. Damage received −8%.
- Heavy finishers leave a delayed 16-damage burst.
- Burn duration +1 second. Blade reach +20%.
- Burning enemies explode for 10 damage on defeat.
- Ability cooldown −15%. Burning enemies move 20% slower.
Manage saved progress
This erases the checkpoint, mastery, memories, cosmetics, local records, and tutorial progress. Download a backup first. Website language and online identity stay separate.
- Download save backup
- Restore save backup
Daily Draft
Same daily seed, weapon, contract, and standard equipment for everyone. Resets at midnight UTC.
- Reroll gifts · 10 ink
- Matches your path
- Completes synergy
- Run grade
- Adaptive music
- Low-power graphics