Stick & Swing
Game updatev2.6

Stick & Swing

Stick & Swing 2.6: Four Drafts

All three chapters are open. Start with Chapter I for the full story.

Choose difficulty

The full story is available on every difficulty.

  • Gentler hits. Longer warnings. One rescue per room.
  • The full story is available on every difficulty.
  • Elite enemies and remixed waves.
  • Relentless combinations and extra boss patterns.

Chapter III

  • Survive until time runs out.
  • Collect three drawings and defeat their guards.
  • Protect the lantern. Stand near it to restore its light.
  • Reach three blue waymarks before time runs out. Dash over gaps.
  • Break both ink seals and clear the room.

Choose your weapon path

  • Counter bonus +25%. Parry posture damage: 35.
  • Swing cooldown −12%. Blade damage −8%.
  • Narrower swings. Reach +12%. Damage +15%.
  • Heavy attacks and abilities: posture damage +50%.
  • Guard capacity +20. Damage received −8%.
  • Heavy finishers leave a delayed 16-damage burst.
  • Burn duration +1 second. Blade reach +20%.
  • Burning enemies explode for 10 damage on defeat.
  • Ability cooldown −15%. Burning enemies move 20% slower.

Manage saved progress

This erases the checkpoint, mastery, memories, cosmetics, local records, and tutorial progress. Download a backup first. Website language and online identity stay separate.

  • Download save backup
  • Restore save backup

Daily Draft

Same daily seed, weapon, contract, and standard equipment for everyone. Resets at midnight UTC.

  • Reroll gifts · 10 ink
  • Matches your path
  • Completes synergy
  • Run grade
  • Adaptive music
  • Low-power graphics
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