Stick & Swing
Releasev2.5

Stick & Swing

Ink & Motion

The pages are alive. Update 2.5 brings expressive fighters, living environments, and sharper combat feedback to both chapters.

A world that moves

  • Rain crosses the harbor, dust drifts through the archive, gears turn in the foundry, and the beacon sweeps across the water.
  • Ink stains and broken cover briefly remain after a fight. Rescued drawings react from the edges of the page.

Feel each swing

  • Fighters lean into attacks, brace their guard, recoil on impact, and show cracks as they take damage. Scrapsteel cuts cleanly, Pagebreaker leaves heavy fractures, and Emberbrand paints fiery arcs.
  • Enemies break apart with distinct ink, armor, healing-thread, and tether effects. Boss entrances, second phases, and defeats get short visual accents.

Find your flow

  • Land consecutive swings to build a brighter visual rhythm. Taking damage resets it, and inactivity lets it fade. Flow is cosmetic: it gives no damage bonus.
  • The camera adds subtle impact and pulls back for boss windups. Mouse aim stays aligned with the moving scene.

Keep the fight clear

  • Gold marks blockable warnings, red marks floor danger, green marks healing, purple marks tethers, and blue marks exploration targets. Existing warning shapes and attack symbols remain.
  • Living environments, impact camera, and combat flow effects have separate settings. Reduced effects stops ambient motion, camera movement, and flow effects while keeping essential attack warnings.
  • Both chapters, combat balance, and existing progress are preserved. New settings and patch notes are available in all six website languages.
Play Stick & Swing
View updates