Stick & Swing
Game updatev2.9.0

Stick & Swing

Ash & Steel: enter the third dimension

Fight in real 3D arenas with a white sword-and-shield hero, red horned monsters, and dedicated boss music.

A new view of the story

All three chapters now use an angled overhead 3D camera, physical characters and weapons, raised scenery, and directional lighting.

  • Attack warnings stay on the floor so you can read their reach.
  • Mouse aiming accounts for the 3D camera. Keyboard, controller, and touch controls remain available.
  • Low-power mode disables real-time shadows and lowers rendering resolution.

A proper soundtrack

Quiet scenes, regular combat, and boss encounters have their own music.

  • Boss and miniboss music opens with a dedicated introduction before its repeating battle section.
  • Music fades between encounters and ducks briefly for important combat cues.
  • Separate music and effect volume controls, with artist credits and previews in the game.

Find your first step

The title screen now prioritizes Continue and Begin Chapter I. Chapters, your collection, settings, and extras remain accessible.

Your progress stays with you

Version-4 saves, chapter content, combat rules, and existing leaderboard records are preserved. This release changes presentation and the first menu flow; the larger combat and chapter-pacing redesign is still in development.

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