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Concept art of a small car on a dark roadway with cyan and violet neon reflections.
Concept art
PlannedArcade driving

After dark. On the edge.

Neon Drift

Steer through a neon night, thread the traffic, and chase one more stretch of road. Short arcade runs built around readable hazards and satisfying control.

Planned modes
Endless runs + practice
Planned controls
Keyboard & touch
Players
Single player
See the plan

In planning. Not playable yet. No release date announced.

THE IDEA

How it plays

  1. Pick your line

    Steer along a scrolling road and watch the traffic ahead. Leave yourself somewhere to go.

  2. Time your boost

    Collect energy and spend a limited boost when the road opens up. More speed leaves less time to react.

  3. Beat your distance

    Survive as the pace rises, earn near-miss bonuses, and restart quickly after a crash.

WHAT WE ARE PLANNING

The first release

One road worth replaying

A focused endless mode with one vehicle, a night-city setting, and a gradual difficulty curve.

Responsive arcade handling

Direct steering, clear collision feedback, and obstacle patterns designed to leave a reachable escape.

A gentler practice run

Learn the handling at a slower speed before chasing your personal best.

Play through the night

Keyboard and touch steering, local best scores, mute, pause, and reduced motion.

Further down the road

More routes, cosmetic cars, and a personal ghost are possible later additions. The first release focuses on making one great run.

The ideas here describe our current direction, not a finished game. We will share changes and progress in News.