
Small moves. Warm light.
Lantern Logic
Push lantern crates onto stone plinths and bring a little courtyard to life. Think a few moves ahead, try an idea, and undo whenever you need.
- Planned modes
- Handcrafted puzzles
- Planned controls
- Keyboard & touch
- Players
- Single player
In planning. Not playable yet. No release date announced.
THE IDEA
How it plays
Study the courtyard
Find the lanterns, the marked plinths, and the paths between them. There is no timer.
Make room to move
Push a lantern one square at a time. You cannot pull it back, so watch corners and narrow paths.
Light every plinth
Place every lantern on a goal. Undo a move or restart freely when you want to try another approach.
WHAT WE ARE PLANNING
The first release
A thoughtful puzzle collection
The plan starts with 18 handcrafted puzzles, progressing from gentle introductions to more demanding layouts.
Unlimited second thoughts
Undo, restart, and choose levels freely. No lives or penalties for experimenting.
A nudge when you need it
Early levels teach by example, with optional hints that suggest an idea rather than a race to the answer.
A place to return to
Local completion saves, keyboard and touch controls, quiet audio, and reduced effects.
Further down the road
Additional puzzle collections and new mechanics can follow once the original levels feel right. An editor is a possible future project.
The ideas here describe our current direction, not a finished game. We will share changes and progress in News.