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Concept art of a dusk-blue courtyard with glowing lantern crates and stone puzzle paths.
Concept art
PlannedSpatial puzzle

Small moves. Warm light.

Lantern Logic

Push lantern crates onto stone plinths and bring a little courtyard to life. Think a few moves ahead, try an idea, and undo whenever you need.

Planned modes
Handcrafted puzzles
Planned controls
Keyboard & touch
Players
Single player
See the plan

In planning. Not playable yet. No release date announced.

THE IDEA

How it plays

  1. Study the courtyard

    Find the lanterns, the marked plinths, and the paths between them. There is no timer.

  2. Make room to move

    Push a lantern one square at a time. You cannot pull it back, so watch corners and narrow paths.

  3. Light every plinth

    Place every lantern on a goal. Undo a move or restart freely when you want to try another approach.

WHAT WE ARE PLANNING

The first release

A thoughtful puzzle collection

The plan starts with 18 handcrafted puzzles, progressing from gentle introductions to more demanding layouts.

Unlimited second thoughts

Undo, restart, and choose levels freely. No lives or penalties for experimenting.

A nudge when you need it

Early levels teach by example, with optional hints that suggest an idea rather than a race to the answer.

A place to return to

Local completion saves, keyboard and touch controls, quiet audio, and reduced effects.

Further down the road

Additional puzzle collections and new mechanics can follow once the original levels feel right. An editor is a possible future project.

The ideas here describe our current direction, not a finished game. We will share changes and progress in News.